About the role
Responsibilities
- Translate the creative direction set by the Director and Art Director into a consistent visual and technical approach.
- Work with the Head of CG, Art Director, and Department Leads to maintain quality across assets and shots.
- Lead shot and asset reviews and provide clear, actionable feedback.
- Act as the final internal quality checkpoint before Director and client reviews.
- Identify pipeline and production risks early and recommend effective workflows and technical solutions.
- Support producer-led bids and scheduling by providing expert assessments of technical complexity, production risks, and resource requirements.
Mandatory Qualifications
- Extensive experience in game cinematics, high-end VFX, or a similar CG production environment.
- Strong understanding of the complete CG pipeline.
- Ability to evaluate work both artistically and technically across departments.
- Strong visual judgment and communication skills.
- Confidence working under production deadlines.
Preferred Qualifications
- Experience with Maya, Houdini, and renderers such as Arnold, Karma, or RenderMan.
- Familiarity with Unreal Engine.
- Scripting knowledge.
- Experience collaborating with Pipeline TDs on production-driven tools and R&D.
- Background in AAA productions.
Terms
- Model: Freelance, project-based.