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UBI

Artiste d’effets spéciaux

Ubisoft
Location
Montreal, Quebec
Experience
Posted
4 days ago
Type
On-site

About the role

Company Description

Ubisoft is a global leader in video games, with teams distributed across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many others. We believe that diverse perspectives drive progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!


Job Description

As a Special Effects Artist at Ubisoft Montreal, you will create striking visual moments that enrich gameplay and improve the player experience. You will help bring immersive worlds to life through environmental effects such as smoke, fire, explosions, snow, water, and other real-time effects.

In this role, you will combine creativity and technical skills to design, integrate, and optimize high-quality special effects directly into the game engine. You will collaborate with multiple teams to ensure a consistent, performant, and visually strong experience.

Responsibilities

  • Collaborate with creative direction to understand the project vision and define special effects priorities.
  • Create environmental effects using particle systems and original textures.
  • Work with programming teams to evaluate needs and support tool development.
  • Design special effects that meet technical constraints while maintaining strong artistic impact.
  • Integrate special effects into the game engine and ensure real-time performance.
  • Adjust and optimize effects based on playtest results.
  • Fix technical issues related to special effects when necessary.
  • Adapt effects based on feedback from collaborative teams.
  • Consider community feedback after launch when relevant.

Qualifications

Requirements

  • Demonstrate skills in creating real-time special effects for video games or interactive media.
  • Master 3D production workflows including modeling, texturing, lighting, or image processing.
  • Knowledge of 2D art tools, composition software, 3D software, and game engines.
  • Understanding of artistic fundamentals such as lighting, composition, proportion, and color theory.
  • Apply basic vector mathematics to special effects.
  • Ability to receive feedback and adjust work accordingly.
  • Collaborate effectively with different teams.
  • Communicate clearly and pay attention to detail.

Assets

  • Experience using procedural tools or graphic rendering programs such as shaders.

Submission Requirements

  • A CV highlighting your relevant skills and experience.
  • A portfolio showcasing your best special effects as well as an overview of your creation process.
UBI

Ubisoft

Games & Interactive
Open roles
282
Founded
1994
Employees
201-500
Location
Castelnau-le-Lez, Occitanie, France