About the role
Responsibilities
- Implement artwork from environment and prop artist
- Create LOD’s and collisions for game ready assets
- Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
- Implement prototypes and final assets into the game
- Contribute to the team-oriented environment
- Address and re-implement assets to fix errors
Requirements
- 2+ years of working experience as an Environment/3D Props Artist
- Solid modeling skills using Blender and Maya, shown in portfolio
- Understanding of modular environment workflow
- Proficiency with software packages and tools of the games industry
- Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
- Ability to receive and apply constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
Preferred Qualifications
- Moderate experience with Unreal Engine 5 or other game engines
- Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Role Information
- Studio: Sperasoft
- Location: Europe, Belgrade, Vojvodina, Serbia
- Area of Work: Game Development
- Service: Create
- Employment Type: Full-time, Permanent
- Working Pattern: On-site