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DIRK

Art Director

Dirk Interactive
Location
Vancouver, British Columbia
Experience
Mid · Senior · Lead · Supervisor
Posted
Sep 15, 2026
Type
Contract · Remote

About the role

Overview

Dirk Interactive is hiring for an unannounced PC game currently in development with Unreal Engine 5. The project is an action-oriented hybrid-genre game with a strong emphasis on gameplay, atmosphere, and visual storytelling.


Art Director - Unreal Engine 5 Art

Role Details

  • Type: Remote, Contract
  • Commitment: Up to 30 hours/week
  • Compensation: CAD $45 – $65 / hour (Full-time equivalent: CAD $93,600 – $135,200 / year)
  • Duration: Initial engagement of 3–4 months, with the possibility of extension
  • Requirements: NDA and contractor agreement required; must maintain reliable working overlap with Pacific Time.

Responsibilities

  • Define a bold and recognizable visual identity for an unannounced PC game.
  • Establish the visual principles that distinguish the project from generic genre conventions.
  • Develop a coherent language across environments, characters, animation, VFX, lighting, materials, colour, cinematics, interface presentation, and promotional art.
  • Create hands-on visual-development work, including paintovers, style frames, key art, reference boards, and lighting studies.
  • Translate artistic direction into practical standards that production artists can execute without flattening the original vision.
  • Evaluate the current game and identify the changes with the greatest artistic and presentational impact.
  • Work directly in Unreal Engine 5 to shape composition, lighting, atmosphere, materials, scale, and final presentation.
  • Direct the visual development of in-game spaces, gameplay moments, cinematics, and representative imagery.
  • Review work from concept, environment, character, animation, VFX, and other contributors.
  • Help determine the lean combination of internal and contract talent needed to realize the direction.
  • Define clear creative briefs and acceptance criteria for commissioned and fixed-bid work.
  • Guide visual quality through implementation, capture, colour grading, and final presentation.
  • Protect the clarity and individuality of the visual direction as the project grows.
  • Handle confidential project materials with care and follow NDA requirements.

Mandatory Qualifications

  • Professional experience as an Art Director, Associate Art Director, Lead Artist, or equivalent senior visual-development leader.
  • A strong artistic vision and a clearly identifiable creative voice.
  • Professional Unreal Engine 5 experience.
  • Experience shaping visual direction through direct in-engine evaluation.
  • A portfolio demonstrating authorship, taste, and high-quality production work.
  • Evidence that your direction materially influenced the identity of a finished project.
  • Expert understanding of composition, lighting, colour, form, materials, atmosphere, and visual storytelling.
  • Ability to move between high-level artistic intent and concrete production decisions.
  • Ability to critique work precisely while preserving and strengthening the artist’s contribution.
  • Clear written and verbal communication.
  • At least one shipped commercial title, published cinematic project, or equivalent professional production credit.
  • Willingness to sign an NDA before receiving confidential project materials.

Nice to Have

  • Exceptional concept-art, paintover, or visual-development skills.
  • A portfolio showing original visual languages rather than adherence to established genre templates.
  • Experience with action-oriented or hybrid-genre games.
  • Experience directing realistic, stylized-realistic, or visually unconventional projects.
  • Strong Unreal Engine lighting and look-development experience.
  • Experience with Sequencer, Movie Render Queue, Niagara, or real-time cinematics.
  • Experience creating a consistent identity across gameplay, cinematic, and promotional work.
  • Experience establishing visual direction for a small or distributed team.
  • Resourcefulness in combining original art, procedural workflows, licensed assets, and selective custom production.

Concept Artist - Games and Visual Development Art

Role Details

  • Type: Remote, Commission-based contract
  • Duration: Work is anticipated over an initial period of 3–4 months, with the possibility of further commissions.
  • Requirements: NDA and contractor agreement required; must be available for occasional discussions during Pacific Time working hours.

Responsibilities

  • Explore visual ideas through sketches, thumbnails, studies, and alternative designs.
  • Develop selected ideas into clear concepts that communicate form, colour, materials, atmosphere, and character.
  • Contribute original ideas while responding thoughtfully to the game’s direction.
  • Work with the Art Director and Game Director to refine concepts through discussion and feedback.
  • Produce supporting views, details, or callouts when needed for production.
  • Create paintovers, mood pieces, or promotional illustrations where appropriate to your strengths and the agreed brief.
  • Deliver organized source files and communicate clearly about progress and scope.

Mandatory Qualifications

  • A portfolio demonstrating professional concept-art work and a distinct artistic voice.
  • Strong fundamentals in drawing, composition, perspective, form, colour, and lighting.
  • Evidence of your design process, including how you explore and resolve an idea.
  • Professional client or studio experience, with a clear explanation of your contribution.
  • Ability to create designs that support a larger visual identity.
  • Ability to interpret feedback, explain creative decisions, and work independently.
  • Reliable communication and delivery.

Nice to Have

  • Strength in environment, character, prop, or other relevant design disciplines.
  • Experience translating concepts into useful references for 3D artists.
  • Strong paintover and visual-storytelling skills.
  • Experience combining 2D and 3D tools during concept development.
  • Familiarity with Unreal Engine or real-time game production.
  • Experience developing both production concepts and finished promotional artwork.

3D Generalist Artist - Unreal Engine 5 Art

Role Details

  • Type: Remote, Commission-based contract
  • Duration: Work is anticipated over an initial period of 3–4 months, with the possibility of further commissions.
  • Requirements: NDA and contractor agreement required; must be available for occasional discussions during Pacific Time working hours.

Responsibilities

  • Create props, equipment, and other 3D assets from approved concepts and references.
  • Develop textures and materials that support the game’s visual language.
  • Assemble and dress scenes with attention to composition, scale, and visual storytelling.
  • Integrate assets into Unreal Engine 5 and refine their appearance in context.
  • Adapt existing or licensed assets to fit the approved direction.
  • Prepare topology, UVs, textures, and materials appropriate to each asset’s use.
  • Collaborate with the Art Director and other artists to resolve visual and production needs.
  • Deliver organized source files and assets ready for use in the project.

Mandatory Qualifications

  • A portfolio demonstrating professional 3D work across several production tasks.
  • Strong understanding of form, proportion, composition, colour, and materials.
  • Professional experience creating assets for real-time games.
  • Practical Unreal Engine 5 experience, including asset integration and material setup.
  • Ability to carry work from an initial brief through to a finished in-engine result.
  • Resourcefulness in choosing when to create, adapt, or reuse assets.
  • Ability to interpret creative direction and contribute thoughtful visual decisions.
  • Reliable communication, realistic estimates, and the ability to work independently.
  • Professional client or studio experience, with a clear explanation of your contribution.

Nice to Have

  • Strong prop and hard-surface modelling skills.
  • Experience with scene assembly, set dressing, and lighting.
  • Familiarity with modular assets and reusable material workflows.
  • Experience supporting animation or VFX artists with the assets they need.
  • Ability to maintain a consistent look across assets from different sources.
  • Experience preparing work for both gameplay and close-up presentation.

3D Character Artist - Unreal Engine 5 Art

Role Details

  • Type: Remote, Commission-based contract
  • Duration: Work is anticipated over an initial period of 3–4 months, with the possibility of further commissions.
  • Requirements: NDA and contractor agreement required; must be available for occasional discussions during Pacific Time working hours.

Responsibilities

  • Develop character models, clothing, and equipment from approved concepts and references.
  • Contribute artistic judgment when translating a design into three dimensions.
  • Refine form, proportion, silhouette, and surface detail in collaboration with the Art Director.
  • Create topology, UVs, textures, and materials suited to real-time production.
  • Prepare characters for the agreed rigging and animation pipeline.
  • Integrate and review character assets in Unreal Engine 5.
  • Create or adapt character assets according to the needs of each brief.
  • Deliver organized source files and finished assets ready for production.

Mandatory Qualifications

  • A portfolio demonstrating professional character-art work.
  • Strong understanding of anatomy, proportion, clothing, and silhouette.
  • High-quality modelling, sculpting, texturing, and material skills.
  • Professional experience creating characters for real-time games.
  • Practical Unreal Engine 5 experience.
  • Understanding of topology and how character construction supports deformation.
  • Ability to interpret artistic direction while contributing thoughtful design decisions.
  • Reliable communication, realistic estimates, and the ability to work independently.
  • Professional client or studio experience, with a clear explanation of your contribution.

Nice to Have

  • Experience carrying a character from concept through to finished in-engine presentation.
  • Strong clothing, equipment, and hard-surface accessory work.
  • Experience adapting characters to existing rigs and animation systems.
  • Familiarity with modular character construction.
  • Ability to preserve a character’s identity across gameplay and close-up presentation.
  • Rigging expertise is welcome, but the rigging responsibilities for each assignment will be agreed as part of its scope.
DIRK

Dirk Interactive

Games & Interactive
Open roles
4
Founded
2024
Employees
1-10
Location
Remote