About the role
About Prism Studio
Prism Studio is a Malta-based game development studio building unforgettable, player-first experiences with bold ideas and cutting-edge design. The team is small, cross-disciplined, and self-managing from anywhere in the world, united by a shared goal: making games they would want to play themselves. Heptic Arena is a PvPvE multiplayer showdown shooter heading to Steam Early Access and the Epic Games Store, built entirely in Unreal Engine.
About the Role
The Art Director will lead the artistic vision and visual communication of Heptic Arena. This is a hands-on leadership role involving oversight of art content development from first concepts to release-ready assets, including characters, species design, arena environments, weapons, UI/UX, and concept art. The role involves setting the artistic vision, directing the art team, and maintaining involvement in production through to live content updates.
Key Responsibilities
- Own the art direction of Heptic Arena across environment art, character/species art, animation, modeling, rigging, texturing, shader development, concept art, 2D, and UI/UX.
- Set clear direction to ensure every asset is consistent, high-quality, and true to the game's identity.
- Maintain a cohesive species roster and world visual language as the game grows through Early Access and beyond.
- Collaborate with the Creative Director, Game Designers, Technical Leaders, and PO to integrate gameplay, design, and art.
- Build and maintain 3D art pipelines in Unreal Engine, optimizing workflows for live-service content.
- Monitor milestones and provide feedback using Jira and Confluence to ensure the team stays on schedule.
- Initiate, plan, execute, and control art content development.
Qualifications
- Bachelor's degree in Art, Design, or a closely related discipline, complemented by substantial professional experience.
- A minimum of seven years of professional experience within the gaming industry, covering the full lifecycle from pre-production to live operations.
- Hands-on experience delivering stylized games relying on hand-painted textures.
- Must have shipped at least one AA or AAA title under direct contribution or direction.
- Strong portfolio spanning traditional art skills, 3D art, animation, UI, and concept art, reflecting versatility and high craftsmanship.
- Excellent managerial and communication skills to lead all art disciplines within an agile framework.
- Demonstrated experience resolving technical challenges and optimizing production workflows.
- Proficiency in Maya and Substance Painter.
- Ability to work effectively within a distributed or globally remote team.
Nice to Have
- Experience in Jira Advanced Roadmaps or Jira Plans.
Employment Details
- Employment Type: Contractor
- Location: Remote
- Department: Creative Team
- Experience Level: Manager/Supervisor
Life at Prism Studio
The studio operates as one unit with a common goal. The culture is built on being a cross-disciplined, self-managing team that collaborates in an open, friendly way, supported by global communication and talent.