About the role
Company Information
ROCKFISH Games is an independent Hamburg studio with over two decades of space-action experience, including Galaxy on Fire 1 and 2, EVERSPACE, and EVERSPACE 2. The studio is currently developing the next premium PC and console game in the EVERSPACE universe. Key company values include real ownership, a clear vision, open development, and a collaborative team environment.
Art Director – Hard Surface (f/m/d)
Responsibilities
- Define and maintain the visual direction for spaceships, vehicles, and structures
- Create and develop concepts, style guides, and visual standards
- Guide and support experienced concept and 3D artists from initial exploration through final in-game assets
- Review artwork and provide clear, actionable feedback
- Collaborate closely with Creative Direction, Game Design, Level Design, and Production
- Help improve art workflows and make informed decisions about quality, scope, and production effort
- Contribute hands-on through concepts, sketches, paintovers, and 3D work as needed
Requirements
- Extensive professional experience in sci-fi and hard-surface design
- Excellent concept art skills and a strong understanding of 3D asset production
- Experience working in game development and familiarity with modern game art pipelines
- A strong eye for shape language, composition, functionality, and visual consistency
- Ability to communicate a clear visual direction while giving experienced artists room to do their best work
- Pragmatic decision-making and a solid understanding of production constraints
- Strong communication skills and a collaborative mindset
Bonus Skills
- Experience working with Unreal Engine
Working Conditions
- Start date: immediately
- Preference for Germany-based candidates; secondary preference for +1/-1 time zone
- Partial hybrid role; monthly travel to the Hamburg office required
UI Designer (f/m/d)
Responsibilities
- Design visually stunning and intuitive user interfaces for our space shooter game
- Collaborate with the development and art teams to create engaging user experiences
- Design and implement the game’s menus, in-game UI, and other interactive elements
- Work with the team to ensure that the game’s user interface is consistent and meets player expectations
Requirements
- Passion for space games and video games
- Expertise in tools such as Figma, Photoshop, Illustrator, After Effects, Zeplin/Craft/Confluence
- Strong communication skills and the ability to work well in a team environment
- Bachelor’s degree in graphic design or a related field or equivalent work experience
- Based in Germany and fluent in German
Bonus Skills
- Experience with Unreal Engine 5
- Experience in UX design
Working Conditions
- Start date: immediately
Technical Artist (f/m/d)
Responsibilities
- Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc)
- Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions
- Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows
- Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen)
- Collaborate closely with the Asset Leads to improve scalability across platforms
- Support the team in implementing and optimizing complex material shaders
Requirements
- Professional experience as a Technical Artist in the games industry
- Deep understanding of Unreal Engine 5, including profiling and debugging tools
- Experience with memory management and asset validation workflows
- Solid understanding of 3D math and rendering pipelines
- Proficiency in German
Bonus Skills
- Strong knowledge of Python or Blueprints for tool creation
- Experience with Blender scripting and pipelines
- Passion for space or sci-fi games
Working Conditions
- Start date: immediately