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NEKK

Animator, 3D

Nekki
Location
Limassol, Cyprus
Experience
Mid · Senior
Posted
11 days ago
Type
Permanent · Remote

About the role

Company Overview

Nekki is a game development studio with over 20 years of experience creating games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and the studio continues to grow and support these franchises while building new titles such as SPINE and Fight Me.

The current opening is for the animation team of the new PC/Console project, SPINE, which is built with Unreal Engine 5 and centered around cinematic gun-fu shootouts. SPINE is a third-person beat'em'up featuring a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and breathtaking battles with a wide array of firearms.

  • Location: Remote

Responsibilities

  • Animate characters, mainly focusing on locomotion, parkour, and various stunts
  • Work with motion capture

Requirements

  • Strong understanding of animation principles
  • 2+ years of experience creating character animation for games, film, or television
  • Good knowledge of Maya
  • Strong body mechanics and action animation skills (walking, running, jumping, stunts, etc.)
  • Good understanding of animation rigs and common animation workflows and tools (animBot, center of mass, and similar)
  • Openness to feedback and understanding of the iterative process
  • Good verbal and written communication skills
  • A strong interest in video games and animated films
  • Fluent communication in Russian is required

Nice-to-Haves

  • Experience setting up locomotion systems in Unity or Unreal Engine
  • Rigging and skinning skills
  • Understanding of Python/MEL
  • An art-related education
NEKK

Nekki

Games & Interactive
Open roles
8
Founded
2002
Employees
201-500
Location
Lemesos, Cyprus