About the role
Company Overview
Nekki is a game development studio with over 20 years of experience creating games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and the studio continues to grow and support these franchises while building new titles such as SPINE and Fight Me.
The current opening is for the animation team of the new PC/Console project, SPINE, which is built with Unreal Engine 5 and centered around cinematic gun-fu shootouts. SPINE is a third-person beat'em'up featuring a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and breathtaking battles with a wide array of firearms.
- Location: Remote
Responsibilities
- Animate characters, mainly focusing on locomotion, parkour, and various stunts
- Work with motion capture
Requirements
- Strong understanding of animation principles
- 2+ years of experience creating character animation for games, film, or television
- Good knowledge of Maya
- Strong body mechanics and action animation skills (walking, running, jumping, stunts, etc.)
- Good understanding of animation rigs and common animation workflows and tools (animBot, center of mass, and similar)
- Openness to feedback and understanding of the iterative process
- Good verbal and written communication skills
- A strong interest in video games and animated films
- Fluent communication in Russian is required
Nice-to-Haves
- Experience setting up locomotion systems in Unity or Unreal Engine
- Rigging and skinning skills
- Understanding of Python/MEL
- An art-related education