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GAM5

Animation Programmer

Gameloft
Location
Brisbane, Queensland
Experience
Senior
Posted
13 days ago
Type
Permanent · Remote

About the role

Company Description

Gameloft Brisbane, part of the global Gameloft family, opened its doors in 2014 and has since delivered hit titles such as Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, the multi-award-winning The Oregon Trail, and Carmen Sandiego. Today, it is the largest video game studio in Queensland, employing more than 130 professionals across programming, art, design, production, QA, audio, marketing, administration, and management. The studio is currently developing Bluey’s Happy Snaps and various unannounced projects. Gameloft Brisbane is Great Place to Work Certified for 2025–2026.


Job Description

We are looking for a Senior Animation Programmer to join our engineering team and help build the systems that bring our characters and worlds to life. You will design, implement, and optimize animation technology within Unreal Engine, working closely with animators, designers, and gameplay programmers to deliver responsive, high-fidelity character movement and combat/interaction systems. This is a senior, hands-on role with significant influence over technical direction, tooling, and mentorship of junior engineers.

Daily Responsibilities

  • Design, build, and maintain animation systems using Unreal Engine's Animation Blueprint, Control Rig, and Animation Framework.
  • Develop and optimize character locomotion, state machines, blend spaces, IK solvers, and procedural animation systems.
  • Collaborate closely with animators and technical artists to build robust, artist-friendly tools and rigs.
  • Partner with gameplay programmers to integrate animation-driven systems with combat, traversal, and physics.
  • Profile and optimize animation performance across target platforms (consoles, PC).
  • Debug and resolve complex animation and synchronization issues.
  • Contribute to technical design documents and provide input on engine architecture decisions.
  • Mentor junior and mid-level programmers and champion best practices in animation programming.
  • Stay current with advances in animation technology (e.g., motion matching, ML-driven animation) and evaluate their applicability.

Success Metrics

Success means delivering robust, high-quality animation systems that make characters feel responsive, believable, and engaging while meeting the performance demands of the game. You will take ownership of animation features from concept through to implementation and optimization, work closely with animators, designers, technical artists, and gameplay programmers, and help establish effective tools and workflows.


Recruitment Journey

  • First stage: A qualification call with the recruitment team
  • Second stage: Interview with the Studio Technical Director + Lead Engineer
  • Third stage: TBC

Qualifications

Mandatory Requirements

  • 5+ years of professional experience in games programming, with a strong focus on animation systems.
  • Proven, shipped experience with Unreal Engine (UE4 and/or UE5), including Animation Blueprints, Control Rig, and the Skeletal Mesh pipeline.
  • Strong proficiency in C++; solid understanding of Blueprint scripting for prototyping and tools.
  • Deep understanding of animation fundamentals: blending, layering, additive animation, IK, root motion, and state machines.
  • Experience optimizing animation performance and memory for real-time, multi-platform titles.
  • Strong collaboration skills and experience working directly with animators and technical artists.
  • Solid understanding of 3D math (quaternions, matrices, vectors) as applied to skeletal animation.
  • Excellent debugging, profiling, and problem-solving skills.

Desirable Skills

  • Experience with motion matching, procedural animation, or physics-based animation (e.g., ragdoll, active ragdoll).
  • Experience with networked/replicated animation systems in multiplayer titles.
  • Familiarity with animation compression techniques and custom animation runtime pipelines.
  • Experience building custom in-engine tools or editor plugins for animation workflows.
  • Background in engine-level or middleware animation system development.
  • Experience with console platform certification requirements (PlayStation, Xbox, Switch).
  • Prior experience mentoring or leading a small team of engineers.

Key Competencies

  • Strong problem-solving and analytical skills.
  • Ability to balance visual quality and performance.
  • Excellent communication and cross-disciplinary collaboration skills.
  • Passion for high-quality visuals and technical innovation.
  • Proactive ownership of features from concept to ship.

Additional Information

Perks & Benefits

  • A flexible work model that supports work–life balance.
  • Subsidised car parking.
  • Ongoing learning and development opportunities to support career growth.
  • An employee referral program with generous bonuses.
  • Private health insurance and fitness subsidies.
  • Access to employee mental health and wellbeing support.
  • Paid parental leave.
  • Childcare assistance.
  • A dedicated relaxation space, including a massage chair.
  • Additional paid leave, including: Birthday leave, Christmas shutdown leave, Volunteer leave, Women’s health leave.
  • Free coffee from a commercial espresso machine, plus daily snacks and a light breakfast.
  • Friday social drinks with friendly game tournaments.
  • A stunning rooftop terrace with river views and a games room.
  • Exclusive Gameloft-branded merchandise.

Employment Details

  • Role: Full-time
  • Manager Role: No
  • Work Model: Hybrid
  • Platform: Cross-Platform
GAM5

Gameloft

Games & Interactive
Open roles
43
Founded
1999
Employees
1001-5000
Location
12 offices