About the role
The 3D Parkour Gameplay Animator will create dynamic parkour and traversal animations that support responsive stealth gameplay.
Day-to-day work includes designing and implementing movement cycles, parkour animations, and transitions; collaborating with the game designer and programmers to ensure animations integrate smoothly with gameplay systems; and iterating on animation sets based on playtesting feedback.
The role involves working with Cascadeur for all animations.
This is a part-time, remote role. Time zone availability must overlap with UK working hours.
Examples of Animation Work Required
https://www.youtube.com/@OutlawsVengeance
Requirements
- 3+ years of professional experience, including projects focused on parkour animation.
- Demonstrable experience in 3D animation for character parkour and movement systems (featured in portfolio).
- Hands-on experience creating, editing, and exporting animations in Cascadeur.
- Experience integrating animations into Unreal Engine 5 is a strong plus.
- Proficiency in Rigging characters for fluid, responsive motion.
- Understanding of parkour movement systems and animation principles.
- Ability to collaborate remotely, manage part-time hours effectively, and respond constructively to iterative feedback.
Company Information
Paris Media is an independent entertainment company based in London, creating original IP.
Our flagship project is Outlaw's Vengeance, a third-person stealth-parkour action game built in Unreal Engine 5. You play as Silas Ridge, an assassin hunting four corrupt governors across the vertical, sprawling cities of New Aurelia.
Four design pillars drive everything we build: fluid motion, stealth-first assassination, immersive sandboxes, and environmental storytelling.