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OPL

3D Character Artist

Omnilojo Pte Ltd
Location
Singapore
Experience
Mid
Posted
Yesterday
Type
Permanent · On-site

About the role

Job Overview

This is an on-site role based in Singapore. Candidates must be willing to relocate to or work on-site in Singapore.

Realistic Western-Style Unity Game Project | On-site in Singapore


About the Role

We are looking for a 3D Character Artist to join our realistic Western-style Unity game project. This is an on-site role based in Singapore.

This role focuses on creating high-quality 3D characters, monsters, NPCs, weapons, and related character assets for a real-time game production pipeline. The ideal candidate has strong character modeling fundamentals, solid PBR production experience, and a good understanding of realistic Western-style character art.

The candidate should also be open to using AI-assisted workflows as part of the character art pipeline after joining the team.


Responsibilities

  • Create 3D models for in-game characters, monsters, NPCs, weapons, and related character assets.
  • Produce high-quality character assets based on concept art, project requirements, and the realistic Western-style art direction.
  • Complete the full PBR character production pipeline, including high-poly sculpting, low-poly modeling, retopology, UVs, baking, texture creation, material setup, and final delivery.
  • Work closely with rigging, animation, TA, and engineering teams to ensure character assets can be smoothly integrated into Unity.
  • Adjust polygon counts, texture sizes, material complexity, and asset structure based on project performance requirements.
  • Support asset iteration and optimization throughout production to maintain both visual quality and runtime efficiency.
  • Use AI-assisted workflows after joining the team to improve production efficiency and support character asset creation.

Requirements

  • 3+ years of experience as a 3D Character Artist or similar role in the game industry.
  • Strong understanding of realistic Western-style character art, including anatomy, proportions, clothing layers, surface details, materials, and visual believability.
  • Proficient with Maya, 3ds Max, Blender, ZBrush, Substance Painter, or similar 3D production tools.
  • Solid experience with the full PBR character production pipeline, including high-poly, low-poly, topology, UVs, baking, texture creation, material setup, and real-time engine delivery.
  • Good understanding of PBR material logic, including albedo, normal, roughness, metallic, AO, and material readability in Unity.
  • Familiar with Unity engine asset integration and real-time character production standards.
  • Able to manage polygon budgets, texture specifications, material setup, and resource efficiency based on project needs.
  • Strong artistic judgment and ability to accurately translate concept art into polished 3D assets.
  • Open to AI-assisted production workflows and willing to apply AI tools in the modeling pipeline.
  • Able to communicate in Chinese for daily collaboration.
  • Willing to work on-site in Singapore.

Nice to Have

  • Experience with realistic, post-apocalyptic, survival, military, zombie, RPG, SLG, or action game projects.
  • Experience creating human characters, monsters, NPCs, clothing, armor, or hard-surface character accessories.
  • Experience with Unity-based commercial game projects.
  • Experience on at least one shipped game project.
  • Familiarity with AI tools or AI-assisted workflows in game art production.

Portfolio Requirements

Please include a portfolio that demonstrates:

  • Completed 3D character, monster, NPC, creature, or character-related asset work.
  • High-poly and low-poly examples.
  • Wireframes, topology, UVs, bake results, texture maps, and material presentation where available.
  • Real-time engine presentation, preferably in Unity.
  • Examples showing realistic Western-style character modeling ability and accurate concept-to-3D translation.

Company Overview

Omnilojo is a mobile game company with a growing international team and a strong focus on global game development. Our flagship titles, Dark War and Last Z, have achieved remarkable success worldwide and consistently rank among the top-grossing mobile games globally.

Last Z has performed especially well across Europe and North America and is currently ranked among the Top 10 mobile games globally by revenue, generating an average daily revenue of approximately USD 3 million. This success reflects the strength of our products, our global publishing capabilities, and the experience of our core development teams.

Our founders and core members are seasoned game industry professionals with many years of experience, having successfully worked together on more than five large-scale strategy game projects. With solid R&D capabilities, proven expertise, and strong internal trust, we are committed to creating high-quality games loved by players around the world.


Join Our Singapore Studio

In 2026, we will be significantly expanding our Singapore team. We believe Singapore’s multicultural and international environment is essential to our global development, and we warmly welcome talented artists from around the world to join us.

We are looking for passionate game artists who want to create exceptional visual experiences, improve existing successful products, and contribute to new global game projects. Whether your background is in UI, 3D character art, concept art, lighting, environment art, technical art, or AIGC art, we would love to hear from you.

This role is based in Singapore. We welcome applications from global talent who are open to relocating, and relocation support and work pass arrangements can be discussed for suitable candidates.

If you are passionate about games, driven by craft, and excited to work with an experienced international team, we sincerely invite you to be part of our journey.

OPL

Omnilojo Pte Ltd

Games & Interactive
Open roles
7
Founded
2025
Employees
51-200
Location
Singapore