About the role
Responsibilities
- Create polished gameplay animation for characters and creatures: locomotion, combat, traversal, interactions, and reactions.
- Create and maintain production-ready rigs.
- Implement, debug, optimize, and polish animation and runtime systems in Unreal Engine, Unity, and proprietary engines.
- Prepare references; export, validate, and integrate animation assets.
- Collaborate with Art, Design, Engineering, Technical Art, Audio, and Production.
- Support cinematics, facial animation, lip-sync, and mocap when needed.
- Define quality standards, workflows, and documentation; conduct animation reviews.
- Mentor animators, estimate tasks, flag risks early, and support hiring, onboarding, and team growth.
Mandatory Qualifications
- 5+ years in game development and experience shipping AAA games.
- Expert Maya skills and a strong understanding of classical animation principles.
- Experience with realistic and stylized animation, with strong gameplay feel, responsiveness, readability, and player feedback.
- Production rigging expertise: skinning, deformation, IK/FK, constraints, and retargeting.
- Hands-on experience with animation systems in Unreal Engine, Unity, or proprietary engines, including state machines, blend trees/spaces, animation layers, root motion, and in-place animation.
- A strong portfolio showing artistic quality, technical expertise, and clear ownership.
- Creative talent, attention to detail, ownership, strong communication, and effective teamwork.
- Intermediate+ English.
Nice-to-Haves
- Experience with real-time cinematics and scripted sequences.
- Experience with facial animation, lip-sync, blendshape systems, and VO pipelines.
- Body/facial mocap experience: solving, retargeting, cleanup, and hand-keyed polish.
- Experience with Control Rig, procedural animation, IK, or other runtime solutions.
- Python and MEL skills; experience developing animation tools and pipelines.
- Animation leadership and team development experience.
- Basic 2D animation/VFX knowledge.
- Perforce experience.