About the role
Company Overview
iLogos Game Studios provides solutions for mobile game developers. Founded in 2006, the company has completed 400+ projects and is a partner of choice for companies including EA, Sony, Disney, Rovio, and Ubisoft. The team prioritizes freedom of action, minimal bureaucracy, and a lack of micromanagement.
Growth Opportunity
The initial focus is art leadership for a mobile shooter project. Following successful collaboration, there may be an opportunity to expand into company-level art responsibilities, including presales, hiring and evaluation of artists, team development, and supporting overall art direction and processes across the company.
Responsibilities
- Define and develop the project’s visual direction, principles, and production guidelines.
- Create and maintain the Art Bible.
- Lead and coordinate specialists across Concept Art, 2D/3D, Animation, UI/UX, VFX, and Technical Art.
- Conduct art reviews, provide clear and actionable feedback, and maintain quality standards.
- Ensure visual consistency across characters, environments, weapons, VFX, UI, and other game content.
- Plan and break down art production tasks, estimate scope, and monitor timelines and workload.
- Collaborate closely with Game Design, Development, and Production teams.
- Identify artistic and production challenges early and find practical solutions.
- Balance visual quality, readability, technical limitations, and performance requirements.
- Mentor and support artists throughout production.
Qualifications
- 5+ years of experience in game art, including experience as an Art Lead, Lead Artist, Art Director, or in a comparable leadership role.
- Experience working on mobile shooter games.
- Strong artistic background and ability to make independent visual and creative decisions.
- Strong understanding of the full game art pipeline, from concept to final implementation.
- Ability to assess quality across 2D, 3D, animation, UI, VFX, and related disciplines.
- Strong experience with stylized 3D.
- Experience leading multidisciplinary art teams and conducting constructive art reviews.
- Solid understanding of real-time graphics, optimization, and technical constraints.
- Experience with task scoping, estimation, workload planning, and production coordination.
- Strong communication skills and ability to clearly present and defend artistic decisions.
- Experience collaborating with cross-functional game development teams.
Preferred Qualifications
- Experience in outsourcing or service-based game development.
- Hands-on experience with Unity and/or Unreal Engine.
- Familiarity with Jira, Trello, Figma, or similar production tools.
Working Conditions and Benefits
- Work remotely from anywhere in the world.
- Flexible working hours.
- Opportunity for professional development in an atmosphere of trust and support.
- Values: Mastery, Maturity, Trust & Care, and Positive Mindset.
- Employment type: Contract.