Design and implement high-quality Visual Effects to support gameplay, story, and art direction
Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
Create and optimise VFX to run within performance limitations
Identify and implement best practices of VFX workflow
Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
R&D on new industry technology and trends to improve the project’s visual quality and efficiency
Prioritise, plan, and organise VFX Domain tasks
Required Qualifications / Skills
At least 5 years of experience in game development with Unreal Engine 4/5 and Niagara
Good knowledge of Unreal blueprint
Creation of realistic and stylised VFX for AAA games
Creation of shaders, using material editor and/or code
Procedural content generation, automation and tool creation to help other departments create content faster
Art content creation – high and low-poly modeling, unwrapping, baking, texturing, environment art
Setting up workflows of art production
Experience with Autodesk Maya
Good knowledge of shaders, environment art and character art pipelines
Good understanding of optimising assets and how to create optimised content