Ubisoft
Enrich players' lives by creating memorable and meaningful gaming experience
We are seeking an experienced Technical Artist to join our team. The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards. This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems. The Technical Artist will report to and work under the management of the Associate Producer.
Proven experience as a Technical Artist within a game development team and experience shipping at least one game.
Location: Saint-Mandé, France
Duration of work: Full-time
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy – 3 days a week in our Saint-Mandé office.
This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.
Recruitment process: Dominique + Chris Richards > Antoine + Gautier > Pierre-Hugues Puechlong
Hiring Manager: Chris Richards
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community.