Yellow Brick Games is seeking a Senior Technical Artist with expertise in Houdini and Unreal Engine to drive the development of procedural content systems, primarily focused on the new PCG (Procedural Content Generation) feature in Unreal Engine. You will work closely with designers, artists, and programmers to build tools, workflows, and pipelines that enhance procedural content creation, ensuring high-quality, performant results.
As part of a smaller studio, we value autonomy, proactivity, and the ability to create and act on your own tasks. Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations.
We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.
Tell us why you’d be the ideal candidate by sending us a brief word of introduction, along with your resume as an attachment.
Please indicate the position you are applying for in the subject line.
Classification: Full Time
Location: Québec/Remote