Halon was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting edge technology, to help our clients realize their creative vision on screen. With headquarters in Santa Monica and operations in Vancouver and London, Halon employs a core team of artists specializing in Storyboarding, VAD, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish. At Halon, we combine industry leading animation, design and real time game engine software with robust project management systems, and Halons extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client focused digital production solution that integrates easily into your pipeline. Every project benefits from Halons leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real world set. With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.
Belfast, Northern Ireland
Santa Monica, California, United States
Previsualization, Virtual Camera, Postvisualization, Game Cinematics, Animation, Virtual Production, VAD (Virtual Art Department), Pitchvis, Techvis, Safety-Vis, LED On-set Supervision, Unreal Engine, Performance Capture, and Location Based Entertainment