We are looking for a Game Systems Engineer versed in client-server AAA game development to architect and implement modular, reusable, performant, expandable, and maintainable gameplay systems that lead to consistently great player experiences at high framerate in content-rich multiplayer environments. This role focuses on delivering the simplest system that meets objectives without over-engineering or boxed-in solutions, while optimizing workflows for content teams to utilize the system at scale. Consideration of live operations with observability through telemetry and logging is necessary. The ideal candidate is a full stack developer capable of creating functional gray-box UI/UX with client and server implementations, including back-end processing and storage.
Big Moxi Games is a full-service PC/console video game studio developing original IPs and providing world-class game development services to publishing partners and IP holders worldwide. Our vision is to connect and captivate the world with unforgettable game entertainment experiences. We are currently developing original ARPG IPs for PC and consoles as well as working with strategic partners to co-develop their online multiplayer game services.
Porto Alegre (Brazil) / Santiago (Chile) / Remote (Anywhere)
We are an equal opportunity employer. We cater to the worldwide game audience and believe diversity of thought, background, and experience inside our company is critical to making the best games. We offer competitive compensation and benefits and an opportunity to forge new game experiences in a space where your voice matters.
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